Ketching
Made in 24h
For GMTK Game Jam 2025
Please do not expect much from this game! It is very mediocre and I barely put any effort into the graphics. I had a lot of fun making it however, so I'm happy :)
HOW TO PLAY
Read carefully; this game is unintuitive.
CONTROLS: Mouse only
GOAL: Kill the boss (big orange rectangle)
THE PLAYER: Small green rectangle
LOOPS: There are two tape loops. The one in the bottom-left is for movement (drums). The one in the top-right is for attack (melody.)
CLIPS: The colored rectangles with an arrow in them are clips. They represent a direction and a segment of music.
SLOTS: When dragging and dropping clips into loops, lighter spots will appear. These are the slots in which you must put the clips.
PRESSING PLAY: When you press "Play", the battle and the music begin. The clips are played clockwise, starting from the top.
MOVING: Each clip put in the bottom-right loop makes the player move in a direction (look at the arrow on the clip). Dodge attacks using this!
ATTACKING: Each clip put in the top-right loop makes the player shoot an arrow in a direction (look at the arrow on the clip). Kill the boss using this!
EXTRA INFO:
- When you press "Stop", everything gets reset.
- The battle loops infinitely until the player or the boss dies.
- You can modify loops mid-fight. This is a bug that became a feature.
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All music clips were made by me using BandLab and Audacity.
The game is named after the sound a sword makes when movie characters draw it... you know the "ktchhhhhiiiiiiiing" sounds it makes? Yeah that's what the name means. I originally planned to give the player a sword but that was too complicated haha
| Status | Prototype |
| Platforms | HTML5 |
| Author | nanto2016 |
| Made with | Godot |
| Tags | Boss battle, Game Maker's Toolkit Jam, Godot, Music, No AI, Short |


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